The game is a 2D ”drop down” shooter in the same vein as Space Invaders, and features a player character, multiple enemies and bosses, and a series of levels in different environments.
The vision for the game was one reminiscent of classic Nintendo games, where every element of the world is colorful and has its own personality. And since color is such an integral part of the gameplay, this would have to be reflected in the world and its characters.
Mechanically each character would have its own behaviour and weakness, and it was necessary that they were distinct on screen, even under a high tempo so the player could make split second decisions.
To make the world feel alive and diverse it was also important to make each background unique and vibrant, but not interfere with the foreground action.
This being the first game for both me and the client, and that development was outsourced, made the entire process a challenge, in everything from communication, to production, and iteration.